iOS CAReplicatorLayer 实现脉冲动画效果
效果图
脉冲数量、速度、半径、透明度、渐变颜色、方向等都可以设置。可以用于地图标注(Annotation)、按钮长按动画效果(例如录音按钮)等。
代码已上传 GitHub:
实现原理
实现方法参考:
但是觉得那些代码不够简洁,所以自己写了一个,还加了些功能。自定义 PulsatorLayer,继承自 CAReplicatorLayer。CAReplicatorLayer 可以复制子图层(Sublayer),被复制出来的子图层可以改变位置、颜色等属性。每一个脉冲(一个渐变的圆形)就是一个被复制出来的子图层。
显示脉冲的图层就是子图层,把它作为 pulseLayer 属性
private var pulseLayer: CALayer!
脉冲子图层一开始不显示,因此初始化时为全透明;通过设置圆角,使 pulseLayer 为圆形
pulseLayer = CALayer()pulseLayer.opacity = 0pulseLayer.backgroundColor = outColorpulseLayer.contentsScale = UIScreen.main.scalepulseLayer.bounds.size = CGSize(width: maxRadius * 2, height: maxRadius * 2)pulseLayer.cornerRadius = maxRadiusaddSublayer(pulseLayer)
设置 CAReplicatorLayer 的一些属性
// The number of copies to create, including the source layersinstanceCount// Specifies the delay, in seconds, between replicated copiesinstanceDelay
设置复制子图层的数量、创建两个子图层之间的时间间隔。
CAReplicatorLayer 遵循 CAMediaTiming 协议,设置协议属性
// Determines the number of times the animation will repeatrepeatCount = MAXFLOAT
把动画重复次数设置为很大的数,让动画一直重复。
动画效果由 3 个 CABasicAnimation 组成,分别改变脉冲的大小、透明度、背景色颜色
let scaleAnimation = CABasicAnimation(keyPath: "transform.scale.xy")scaleAnimation.duration = animationDurationlet opacityAnimation = CABasicAnimation(keyPath: "opacity")opacityAnimation.duration = animationDurationlet colorAnimation = CABasicAnimation(keyPath: "backgroundColor")colorAnimation.duration = animationDurationswitch pulseOrientation {case .out: scaleAnimation.fromValue = minRadius / maxRadius scaleAnimation.toValue = 1 opacityAnimation.fromValue = maxAlpha opacityAnimation.toValue = minAlpha colorAnimation.fromValue = inColor colorAnimation.toValue = outColor case .in: scaleAnimation.fromValue = 1 scaleAnimation.toValue = minRadius / maxRadius opacityAnimation.fromValue = minAlpha opacityAnimation.toValue = maxAlpha colorAnimation.fromValue = outColor colorAnimation.toValue = inColor}let animationGroup = CAAnimationGroup()animationGroup.duration = animationDuration + animationIntervalanimationGroup.animations = [scaleAnimation, opacityAnimation, colorAnimation]animationGroup.repeatCount = repeatCountpulseLayer.add(animationGroup, forKey: kPulseAnimationKey)
以上代码判断了脉冲的方向(由内向外、由外向内),两种方向的动画属性起止取值相反。把这 3 个 CABasicAnimation 加入 CAAnimationGroup 中一起执行。
以上就是实现原理与最核心的代码,具体见 GitHub:
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